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Deathlike2
Janis Legzdinsh
There is a missing % sign next to the armor number... I'm pretty sure it is not supposed to be missing....Right. I'll check what's wrong.
I see in a related bug post that the objects in Doom (which I can confirm... practically anything but the wall/ground textures) are "sunk"... why is option/variable/cvar/whatever not enabled by default?OK, I'll set it enabled by default.
The blood particles for Doom.. in OpenGL look wierd.. it looks like "red spots".. not the same as the ones used in Direct3D...Set gl_ext_point_parameters to 0 followed by vid_restart and they will be the same.
Janis Legzdinsh
Deathlike2
Janis Legzdinsh
Deathlike2